gskvulkanrenderpass.c \
gskvulkanshader.c
gsk_private_vulkan_shaders = \
- resources/vulkan/*.glsl
+ resources/vulkan/blend-clip.frag.glsl \
+ resources/vulkan/blend-clip-rounded.frag.glsl \
+ resources/vulkan/blend-clip-rounded.vert.glsl \
+ resources/vulkan/blend-clip.vert.glsl \
+ resources/vulkan/blend.frag.glsl \
+ resources/vulkan/blend.vert.glsl \
+ resources/vulkan/color-clip.frag.glsl \
+ resources/vulkan/color-clip-rounded.frag.glsl \
+ resources/vulkan/color-clip-rounded.vert.glsl \
+ resources/vulkan/color-clip.vert.glsl \
+ resources/vulkan/color.frag.glsl \
+ resources/vulkan/color.vert.glsl \
+ resources/vulkan/color-matrix-clip.frag.glsl \
+ resources/vulkan/color-matrix-clip-rounded.frag.glsl \
+ resources/vulkan/color-matrix-clip-rounded.vert.glsl \
+ resources/vulkan/color-matrix-clip.vert.glsl \
+ resources/vulkan/color-matrix.frag.glsl \
+ resources/vulkan/color-matrix.vert.glsl \
+ resources/vulkan/linear-clip.frag.glsl \
+ resources/vulkan/linear-clip-rounded.frag.glsl \
+ resources/vulkan/linear-clip-rounded.vert.glsl \
+ resources/vulkan/linear-clip.vert.glsl \
+ resources/vulkan/linear.frag.glsl \
+ resources/vulkan/linear.vert.glsl
gsk_private_vulkan_compiled_shaders = \
$(gsk_private_vulkan_shaders:.glsl=.spv)
endif
gskshaderbuilderprivate.h \
gsktextureprivate.h
gsk_private_source_shaders = \
- resources/glsl/*.glsl
+ resources/glsl/blend.fs.glsl \
+ resources/glsl/blend.vs.glsl \
+ resources/glsl/blit.fs.glsl \
+ resources/glsl/blit.vs.glsl \
+ resources/glsl/es2_common.fs.glsl \
+ resources/glsl/es2_common.vs.glsl \
+ resources/glsl/gl3_common.fs.glsl \
+ resources/glsl/gl3_common.vs.glsl \
+ resources/glsl/gl_common.fs.glsl \
+ resources/glsl/gl_common.vs.glsl
gsk_public_source_c = \
gskrenderer.c \
gskrendernode.c \